Post by ✖STRIDE✖ on Apr 4, 2015 23:20:42 GMT
GAMEPLAY SYSTEM
GOTTA KNOW HOW TO PLAY THE GAME
FIGHTING & BATTLING
This is more of a freelance kind of fighting. You will use the weapon and skills that you give your character to do a turn by turn based form of fighting. Instead of using hit points to determine whether you were hit or not, try not to make your character super all powerful. Which means you cannot kill any character you come across. ESPECIALLY if you have not spoken to the creator of that character.
Also, you can not seriously injure another person's character without permission. This also means that it would be more realistic if you allow the other character to get a few hits in on your own. Obviously if one is more experienced then the other in a form of fighting then the more experienced one would probably win. Please allow for realistic situations.
MAGIC & SPELLS
When it comes to magic there are several limitations. There can not be spells related to the changing or manipulating of time or space, nor can there be single hit spells that take a person out in one hit. Please try not to make any magic that is related to directly manipulating another person's mind or body as that could be very godmoddy. If future seeing is the request, only staff may give the characters visions about the site plot or major events in another character's future. Psychic powers are delicate so please be careful and try not to be too controlling.
Magic is mainly elemental in origin, if not animal shifting/speaking and possible hero powers can be used (if the staff agree to it). Please keep a limit on mythical creatures like vampires or werewolves. Also, all magic uses up energy. When creating a magic spell you must describe how it is used, how much energy is required, and how that loss of energy effects the characters. Please try to be realistic when it comes to magic experience. A Keyblade apprentice is not going to be nearly as experienced as a Keyblade master.
ITEMS & SUPPORTS
Instead of a game like use, items will have realistic effects to each of them. Healing items will obviously heal your character. like Potions will heal wounds or sickness, while Ethers will give lost energy. Some will give more energy then others. Buffing items will allow for sharper senses or quicker reflexes. Each character will be given a starter pack of items. This is to ensure that a person's character doesn't just drop off the face of the planet after one attack.
Starter pack of items will contain: Two potions, one ether and one phoenix down. Use them as you see fit.
WEAPONS
Everyone loves weapons. But weapons are dangerous right? Of course they are. You are allowed to choose your character's first weapon as a beginning, which then can be upgraded as you role-play along. An upgrade is more like it was sent to the blacksmith to be given new features.
You can be creative when it comes to choosing your weapon. We would like to request weapons that are less gun-like in features, so please request for the staff if your character having a gun is alright, as it is kind of a one shot weapon. Upgrading allows for the weapons you own to gain new abilities. You can also gain more weapons as you play the game. Buy them from the store, win them from an event. ect. ect.
Your weapon SHOULD start out at it's lowest denominator. Which is basically a weapon with a single skill. So for example, a dagger that can be thrown at twice its normal speed. Then an upgrade can either be to be thrown faster then that or gain the ability to send a wave of energy flying in the direction of the target. Note that keyblades cannot be one's first weapon unless a keyblader is the type of character you start with.
SUMMONS
You can't have kingdom hearts without summons! So here is how its going to play out. No one starts out with summon magic. This is something that is earned and gained. No exceptions!
Summons can be just about anything animal like. Like a Pokemon or a dragon or even a Cryptid (for those of us who have seen the Secret Saturdays). We would prefer it if your summons weren't human-like as that would be a bit redundant and would be kind of a way to cheat into having a character without making a bio form for them.
Once your character gets a way to summon something, the first thing they summon from that way is glued to that particular summon. So say you get a summoning item and the first time you use it stitch comes out of it. From then on only stitch can appear from it when summoned. You can get more than one summoning spell, and you get to choose who you want to summon from that spell/item, so I suggest you choose wisely.
deltra of gangnam style